module TABAS
{
    import 
    {
        Base,
    }

    fluid TubWater
    {
        ColorReference  = LightSkyBlue,
        DisplayName     = Fluid_Name_TubWater,

        Categories
        {
            Water,
        }

        Properties
        {
            thirstChange            = -50,
        }
    }

    fluid TaintedTubWater
    {
        ColorReference  = LightBlue,
        DisplayName     = Fluid_Name_TubWater,

        Categories
        {
            Hazardous,
            Water,
        }

        Properties
        {
            thirstChange            = -50,
        }

        Poison
        {
            maxEffect         = Medium,
            minAmount         = 1.0,
            diluteRatio       = 0.20,
        }
    }

    fluid DeadlyTubWater
    {
        ColorReference  = CadetBlue,
        DisplayName     = Fluid_Name_TubWater,

        Categories
        {
            Hazardous,
            Water,
        }

        Properties
        {
            thirstChange            = -50,
        }

        Poison
        {
            maxEffect         = Deadly,
            minAmount         = 1.0,
            diluteRatio       = 0.20,
        }
    }

    fluid BathSaltWater_Lavender
    {
        ColorReference  = MediumPurple,
        DisplayName     = Fluid_Name_WaterWithBathSalt,

        Categories
        {
            Hazardous,
            /* Water, */
        }

        Properties
        {
            thirstChange            = -50,
        }

        Poison
        {
            maxEffect         = Deadly,
            minAmount         = 0.50,
            diluteRatio       = 0.20,
        }
    }

    fluid BathSaltWater_Citrus
    {
        ColorReference  = PaleGoldenrod,
        DisplayName     = Fluid_Name_WaterWithBathSalt,

        Categories
        {
            Hazardous,
            /* Water, */
        }

        Properties
        {
            thirstChange            = -50,
        }

        Poison
        {
            maxEffect         = Deadly,
            minAmount         = 0.50,
            diluteRatio       = 0.20,
        }
    }

    fluid BathSaltWater_Floral
    {
        ColorReference  = LightPink,
        DisplayName     = Fluid_Name_WaterWithBathSalt,

        Categories
        {
            Hazardous,
            /* Water, */
        }

        Properties
        {
            thirstChange            = -50,
        }

        Poison
        {
            maxEffect         = Deadly,
            minAmount         = 0.50,
            diluteRatio       = 0.20,
        }
    }

    fluid BathSaltWater_Forest
    {
        ColorReference  = ForestGreen,
        DisplayName     = Fluid_Name_WaterWithBathSalt,

        Categories
        {
            Hazardous,
            /* Water, */
        }

        Properties
        {
            thirstChange            = -50,
        }

        Poison
        {
            maxEffect         = Deadly,
            minAmount         = 0.50,
            diluteRatio       = 0.20,
        }
    }

    fluid BathSaltWater_Herb
    {
        ColorReference  = YellowGreen,
        DisplayName     = Fluid_Name_WaterWithBathSalt,

        Categories
        {
            Hazardous,
            /* Water, */
        }

        Properties
        {
            thirstChange            = -50,
        }

        Poison
        {
            maxEffect         = Deadly,
            minAmount         = 0.50,
            diluteRatio       = 0.20,
        }
    }

    fluid BathSaltWater_Rose
    {
        ColorReference  = Crimson,
        DisplayName     = Fluid_Name_WaterWithBathSalt,

        Categories
        {
            Hazardous,
            /* Water, */
        }

        Properties
        {
            thirstChange            = -50,
        }

        Poison
        {
            maxEffect         = Deadly,
            minAmount         = 0.50,
            diluteRatio       = 0.20,
        }
    }

}